Friday, November 4, 2011

DJ Wars: Official rules

After being thoroughly disappointed by the quality of Muskingum University's Homecoming dance, mostly due to the awful DJ, I found myself wishing that someone of true skill could have replaced him, namely David "Asian" Saum. But what method to use, when it comes to selecting your master of music for public events? Only trial by combat will reveal the victor.

You will need:
  • An empty basketball court or room of similar size
  • Two DJ stations with whatever equipment the contenders need, hooked up to a prominent and electrically safe master switch
  • Two equal teams of minions (size to be determined by size of room and consensus, ten being a good baseline)
  • Four judges
  • A set of good quality wireless headphones for each minion and each judge
  • Proper lighting
The object of the game is to win and to look cool doing so.

The game begins with each DJ preparing their station with a playlist, giving instructions to their team, and initiating their light show. Each team is given headphones hooked up to the station of their DJ. The judges are given headphones too, two for each DJ. At the game's start, the DJs activate their playlists. Minions then proceed to fight in time to the music, as long as music is playing in their ears. They cannot inflict physical harm; the object is to remove the headphones of the enemy team. Upon the removal of headphones, the minion is out. The game ends if all minions have been disarmed or a DJ station is turned off. DJs are not allowed to put up any physical resistance to protect the master switch. Judges in tune to the music of a DJ observe that DJ's minions and can disqualify them if they are out of rhythm or excessively violent.

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